He talked more about the shortcomings of m-learning, such as:
- the difficulty of deploying to multiple platforms because of their inconsistency in how they render the end product
- need to keep visual elements to a minimum and time to interact with the learning short because of the difficulty of staring at the small smart phone screen for a long time.
And when you recognize that killer app you have to be sure it solves an important problem; and then you explain the solution using an anecdote that will make it understood. He also recommended having a proof of concept so that the person you selling the idea to can actually try it. Not only does this demonstrate the usability of the m-learning tool, but it allows the customer to see the hardware that would deliver the learning in action.