I started the second day of the
eLearning Guild's
Strategies and Techniques for Implementing Mobile Learning forum by sitting in on the Anita Rosen's of
ReadyGo, Inc., session on "Effective Mobiel Learning User Interface Design" and it was an intriguing cold shower in the warm glow of mobile learning juggernaut. Anita put it in perspective by noting that m-learning is the "bleeding edge" of learning. She noted that her success story revolved around her customer "
Telefónica" which is a telephone provider and so they had the technology in place.
She cautioned that you really have to be sure of what you want to do and what your goals are because there are a number of limitations that must be overcome especially if you want to send your learning engagement out to a range of smart phones. Limitations include:
- Different operating systems support different levels of html and streaming animation
- Consider the environment that the learner will be taking the course it will be probably in a public area where there are distractions. Will the learner be able to stay focused
What she said works best is limited graphics and the graphics you do use should not have any embedded text because it will not be possible to read it. She cautioned against embedding too much audio or animations because of download speeds which she argued was around 19kbps. I found that a bit dubious and
googled smartphone data transfer speeds and
discovered that newer smartphone networks now boast of data transfer speeds equal to low-cost DSL connections.
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